![]() ![]() In this tutorial, we show you how to open a detailed report about any publicly traded company in the game. And you have to click on a line graph button in the UI to access them. Most of these reports require player input, such as selecting a city or a vehicle. This GearCity tutorial video shows you how to access dynamically generated reports. This video is a brief rundown of the dedicated charts in the Reports System. This tutorial covers the reports in the reports system that contains miscellaneous data information about your company and the game world. There are a few reports in the report system which have to do with company image and skill ratings. This tutorial is an overview of the expense reports in Operations Menu. This tutorial mostly focuses on reports found in the Revenues Menu. We'll go through reports that contain revenue information about your company. This tutorial covers these reports, where to find them, and what makes them different. Several reports in the game show your sales and production based on different criteria. This tutorial breaks down each item in the Monthly Sales report and shows you a couple of features of the vehicle sales table. This tutorial video for GearCity explains how you should handle the replacement of components and vehicle designs. This tutorial shows you how and why to use the vehicle trim system. This tutorial points out the flaws of over-designing and under-designing vehicles and why you should avoid doing either. It also gives you real-world recommendations of vehicles to base your designs on. This tutorial gives you general tips and thoughts on designing vehicles between 19. This tutorial shows you tips and tricks with the Advanced Designer system, which can help improve your designs. It also gives you tips on how to use these variables and warns about the dangers of a demand death spiral. This tutorial video for GearCity explains the Material Costs, Manufacturing Costs, and Total Unit Costs found in the Branch Distribution window. It also shows examples inside of the game to maximize your profits based on supply and demand. This tutorial covers the basic economic concept of supply and demand. It covers the main gameplay loop of designing a car, selling the car, setting production, adjusting production after a turn, and building new factories, branches, and designs. This video continues off after the Main Tutorial, and it gives tips on what to do next after the main tutorial. How the Game Selects Contract and License Winners.EARTH DEFENSE FORCE 4.GearCity Video Tutorials Prefer streaming? Try the Youtube Page. ![]() Hyperdimension Neptunia Re Birth3 V Generation.Higurashi When They Cry Hou - Ch.1 Onikakushi.VA-11 Hall-A: Cyberpunk Bartender Action.Higurashi When They Cry Hou - Ch.3 Tatarigoroshi.Pajama Sam 3: You Are What You Eat From Your Head To Your Feet.G-senjou no Maou - The Devil on G-String.Narcissu 10th Anniversary Anthology Project.Tomoyo After ~It's a Wonderful Life~ English Edition.Pajama Sam in No Need to Hide When It's Dark Outside.The Legend of Heroes: Trails in the Sky SC.Higurashi When They Cry Hou - Ch.2 Watanagashi.Contradiction - the all-video murder mystery adventure.planetarian ~the reverie of a little planet~.Ranking of Steam games favoring hidden gems updated ranking, using data from June 30, a week after the Steam summer sales have started.original ranking, displayed here, featured on PC Gamer, based on data downloaded prior to the Steam summer sales,.If you arrived here from a PC Gamer article, I suggest you check the Python source code and one of these rankings: Contradiction - the all-video murder mystery adventure (appID=373390).To reproduce the results, use data downloaded between June 19 and June 23 (found in my initial commit to Github), with alpha ~ 10^(6.45), which arises from an optimization with 1 example of "hidden gem": The Python source code can be found on Github. Finally, here is a reference to the NeoGAF post explaining the method, and the NeoGAF post explaining the idea behind the optimization of the only free parameter. The quality measure comes from SteamDB and the popularity measure comes from SteamSpy API. Therefore, the score of a game is defined as the product of a quality measure (its Wilson score) and a decreasing function of a popularity measure (its players total forever). A "hidden gem" is defined as a high-quality game (hence the "gem") which only got little attention (hence "hidden"). This post contains a ranking of Steam games, based on a score intended to favor "hidden gems". ![]()
0 Comments
Leave a Reply. |